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Kingsglaive Kinox - Kingsglaive: Final Fantasy XV - Film (deutsch)

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Liam Mulvey. Alexa Kahn. Todd Haberkorn. John DeMita. David Gant. Darin De Paul. Trevor Devall. Neil Newbon. Ben Diskin.

Max Mittelman. Will Bowden. Director: Takeshi Nozue. Writer: Takashi Hasegawa. Facebook Twitter E-mail. Awards 2 nominations.

I wanted to see Final Fantasy XV solely because of the graphics, without any prior knowledge of the game, the plot or its characters.

I love 3D graphic animation, and I found the previous FF movies to be the best examples of it. The closest to reality.

So seeing this installment was a must. Graphics has certainly evolved since Advent Children. Kingsglaive is much more colorful and there is much more going on at the same time.

The resolution of shading is better and it is seen on the faces of the characters. On the down side of it, it is still not as lively as I would have wanted it to be.

It's as if the game graphic engine was used to generate the animation using complex algorithms. It is seen in the movement of the body parts, which are still a bit robotic and less human.

Regis agrees to deploy the Kingsglaive, although their commander Drautos has disappeared. While Nyx succeeds in rescuing Lunafreya, many of the Kingsglaive turn on him; Nyx, Lunafreya and rebel leader Luche Lazarus escape as the ship disintegrates.

At the treaty-signing ceremony, the Niflheim delegation springs a surprise attack and kills the ruling council, while their army enters by destroying the Wall with help from the rebels, who are subsequently massacred.

Lunafreya and Nyx reach the Citadel just as Regis is battling Glauca. During the fight, Glauca cuts the Ring of the Lucii from Regis's hand.

Ravus attempts to put on the Ring and claim its power, but it rejects him and destroys his arm before he can remove it.

Nyx, Lunafreya and Regis retrieve the Ring and flee with Glauca in pursuit. Regis forces the two to go on without him, dying in his ensuing battle with Glauca.

Aldercapt and Ardyn—having successfully stolen the Crystal—leave Insomnia to be destroyed by Niflheim's Daemons.

Summoned to the city plaza by a call from Drautos, Nyx and Lunafreya are cornered by Luche, who reveals himself to be Crowe's killer.

Luche almost kills Nyx before being tricked by Lunafreya into putting on the Ring, resulting in his death.

Drautos then appears, but is attacked by Libertus, who reveals that Drautos is in fact Glauca. Just as Glauca is about to kill them, Nyx puts on the Ring.

He is confronted by the spirits of the past kings of Lucis; initially rejected due to being not of their bloodline, his resolve and the threat to the Crystal persuade them to allow his use of their power at the cost of his life.

After fending off Glauca, Nyx returns the Ring to Lunafreya before entrusting her to Libertus, telling them to flee.

With the Ring's borrowed power he engages Glauca in a titanic battle throughout Insomnia, animating the city's statues of past rulers, known as the "Old Wall," to combat Niflheim's Daemons.

Their fight ends as dawn approaches, with Nyx mortally wounding Glauca; Nyx dies shortly after as payment for using the Ring's power, wishing for Noctis to rule well in the future.

In the aftermath, Libertus escorts Lunafreya out of the city, but she tells him to stay behind. Lunafreya then leaves with the Ring to find Noctis.

In a post-credits scene , Noctis and his companions are en route to Altissia when their car breaks down, leading into the opening scenes of Final Fantasy XV.

The compartmentalization of the development meant that the characters were mostly voiced by different actors to Final Fantasy XV. While distanced from the Fabula Nova Crystallis brand for marketing purposes, the world of XV still uses its mythos and design elements.

Despite this, references to the events of Kingsglaive were included in the game. While he had been co-director of Advent Children , he was sole director of Kingsglaive.

From this point, production lasted approximately two and a half years. So the production could be managed in the short time available, the movie's development was separated into three phases, with each phase being dedicated to a particular part of the production process and run by a different unit director answering to Nozue.

The movie went through multiple phases of trial and error until the final product was solidified. This was part of an overall shift in development methods when the game was changed from a spin-off to a mainline entry.

In addition to the staff of Advent Children , Western companies in gaming and movie production were involved: Digic Pictures , who had worked on the graphics for the Assassin's Creed series; and Image Engine , who had worked on multiple films including Jurassic World and the television series Game of Thrones.

The cooperation of studios overseas meant that work on the movie could proceed continuously. Without this external aid, Nozue estimated that they would have needed a staff of five hundred people to complete the film in the given timeframe.

Nozue attributed the large number of helpful overseas studios to their common liking of the Final Fantasy franchise.

The story of Kingsglaive was based around a portion of the original opening of Final Fantasy XV , which would have shown the invasion of Insomnia by Niflheim's army.

This had to be cut from the game due to concerns over the volume of content, but as the team still wanted to show this event, they incorporated it into the plot of Kingsglaive.

Los Angeles-based company Hydra Entertainment assisted with creating the script alongside Hasegawa, in addition to writing assistance from Hollywood staff.

This meant that last-minute adjustments were taking place until the end of production. The central theme for the overall story of Final Fantasy XV was the bond between father and son: Kingsglaive represented the theme from the father Regis' point of view.

Prior to full production, the team created a tech demo in to test the creation and movement of highly detailed models and environments.

Their fully rendered wigs were composed of three thousand curves each, a thousand more than originally estimated.

The characters' body and facial movements were recorded using motion capture : these included capturing static figures for dialogue segments, and full-body capture for action sequences.

The motion actors' facial expressions were captured using a special head-mounted rig the team had previously developed for the tech demo.

When the character designs were being created, Nozue needed to regularly consult professional hairstylists to ensure that their chosen hairstyles for characters would be feasible in real life.

Character clothing was created in a similar way to real-life clothing, with a number of different design variations being tested using paper cutouts.

Insomnia—the capital of Lucis—was based in general on international cities, while its core was based on Tokyo: Western elements were added based on fan criticism of Insomnia being too similar to Tokyo during the game's early stages.

Initially created with a younger appearance, the team wanted him to have a proper regal air so he would have presence in Kingsglaive , so they aged the character significantly and created a story-based context for the change.

Lighting and its effect on characters' skin was of particular importance to the Business Division 2 team, with a lot of work going into making sure shading and transparency fitted with each character's position in a scene in relation to its lighting.

The animation was also supposed to be handled in-house using the V-Ray software, but the team found it difficult to adapt the software to their needs.

As Nozue wanted to use the experience and technology of Visual Works to create Kingsglaive , they decided to bring in experienced and dedicated outside help to handle V-Ray.

This resulted in the cooperation with Digic Pictures, which included former staff from Square Enix's North American branch and were highly skilled in the creation of high-quality cutscenes.

The film's score was composed by John R. This effect was reinforced by Graham's work. The harmonics and themes change throughout the score to create both an ambiguous atmosphere and a sense of impending tragedy and loss.

Due to the themes and events of Kingsglaive , Graham needed his music to reflect the weight, contradictions, and shifting "light and dark" perspectives of the characters and locations.

To achieve this, he used a combination of live orchestra and electronic elements. He wrote more than minutes of music.

Tickets went on sale on April In contrast, she called the voicework "solid", saying that the leads brought their characters to life and prevented the script from sounding too ridiculous while the supporting cast was weaker overall.

She summed up Kingsglaive as "a very beautiful and very confusing movie". He greatly praised the movie's visuals, and was positive about the lead actors' performances and the action scenes.

His criticism was leveled at its poor portrayal of the female characters, called the narrative confusing, and felt that it focused too much on setting up the events of Final Fantasy XV.

His main feeling was that, while it held promise, it relied too much on character stereotypes and world building, calling it "a gorgeous but over-stuffed slice of fanservice".

Eurogamer 's Aoife Wilson found it difficult to pin down why she had enjoyed the movie, as she found it "bloated and badly done," ending up saying that, despite its flaws, it felt like part of the Final Fantasy franchise.

She again praised the visuals, but found the dialog to be the movie's weakest point despite the efforts of the lead actors.

She summed up Kingsglaive by saying that "as a two-hour piece of promotional material for a game, it works".

He felt that Kingsglaive managed to get him invested in the story of Final Fantasy XV , saying that "[the movie] is no masterpiece — in fact, it's nowhere close to one — but it does its job nicely by setting up what could potentially be a very cool story".

She also faulted the lack of strong female characters, something that had been a noted feature in earlier Final Fantasy titles.

She generally enjoyed the story despite a few contrived elements, and gave unanimous praise to the movie's large-scale and more intimate visuals.

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Kingsglaive Kinox Film: «Kingsglaive: Final Fantasy XV» hd stream Deutsch

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