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Revenant deutsch

Revenant Deutsch Beispiele aus dem Internet (nicht von der PONS Redaktion geprüft)

Übersetzung Englisch-Deutsch für revenant im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Übersetzung für 'revenant' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Lernen Sie die Übersetzung für 'revenant' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Englisch-Deutsch-Übersetzungen für revenant [ghost] im Online-Wörterbuch dict.​cc (Deutschwörterbuch). Übersetzung im Kontext von „revenant“ in Englisch-Deutsch von Reverso Context: It is likewise the beginning and the end of a battle of dialogues, an artistic.

revenant deutsch

Übersetzung für 'revenant' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Übersetzung im Kontext von „revenant“ in Englisch-Deutsch von Reverso Context: It is likewise the beginning and the end of a battle of dialogues, an artistic. revenant Bedeutung, Definition revenant: 1. someone who has returned, especially someone who returns to life after being dead: 2. someone.

Charges can be modified into decimals, but the ability icon counter only displays whole numbers, including 0 which can be misleading.

Damage exceeding Revenant's total hitpoints can bypass Mesmer Skin to instantly kill Revenant while this ability still has charges remaining.

Likely related to the previous point, thus, attempting such a build still runs the risk of instant death if the value of a single damage instance is too high.

Info Revenant transforms into a torrent of Sentient energy that surges forward for 0. Dash duration is affected by Ability Duration.

Current width is affected by Ability Range. Does not restore shield points to Revenant if enemies do not possess shields. Hitpoints from enemies can be drained and restored to Revenant multiple times, if enemies pass through the same instance of Reave.

The drain percentage displayed in Abilities and the Upgrade screen display the Thrall-empowered drain.

While Mesmer Skin is active, allies such as Warframes and Companions that pass through Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.

Casting speed becomes instantaneous and allows limited steering with the movement keys during the dash. During Reave, Revenant continuously dashes toward the direction of the aiming reticle.

While grounded, Revenant can freely change his dash direction. While airborne, Revenant cannot change directions until he makes contact with a horizontal surface.

Casting Reave is a full body animation that interrupts standard movement and other actions, with exception to Danse Macabre.

Revenant visually becomes translucent and enveloped in Sentient energy during the dash. Sentient energy cloak, energy current, and particle trails are affected by Revenant's chosen Warframe energy color.

The percent damage is always significantly reduced against Nox , even with enthralled one. Thus, it is quite ineffective and inefficient to kill them with Reave.

Use Aim Glide during Reave to descend slowly. Move the aiming reticle during Reave to change your dash direction. Dash in a circle around enemies to drain from them multiple times.

If a turret on the Plains of Eidolon is hit with Reave, it is instantly destroyed, regardless of level. Energy Drain: 20 s -1 Boosted Energy Drain: 40 s Info Revenant unleashes the might of the Eidolon essence emanating from his left arm, dispersing the Sentient energy into 9 energy beams as he levitates and spins counterclockwise.

Each energy beam has a thickness of 0. Damage per second is affected by Ability Strength. Beam radius is affected by Ability Range.

Rotation speed is unaffected by mods. Number of energy beams and sweep area are not affected by mods.

Energy beams possess innate Punch Through , allowing them to bypass terrain and obstacles in the environment.

Energy beams cannot hit enemies standing above Revenant's left arm due to the oscillation pattern. While active, all damage received by Revenant is stored into a total damage pool, then gradually transferred to each energy beam as additional damage per second.

Damage stored is tracked by the buff icon beside the shield and health bars. Revenant is able to move with reduced movement speed while channeling Danse Macabre.

Speed the same as Revenant's running speed without sprint and affected only by Hobbled Dragon Key. Boosted damage per second is affected by Ability Strength.

Boosted beam radius is affected by Ability Range. Boosted energy drain is affected by both Ability Efficiency and Ability Duration.

Energy beams autonomously adapt their damage type to the attributes of the enemies they hit: Corrosive against armored enemies, Magnetic against shielded enemies, and Gas against enemies with infested flesh.

Each proc has a duration and will end on its own. It will also stop natural shield regeneration from shielded enemies.

Gas status effect will proc a gas damage over time effect to the target, which increases in size and damage with consecutive procs while damaging nearby enemies.

Danse Macabre consumes 20 energy per second while active and will remain active until Revenant's energy is depleted, or the ability is deactivated by pressing the ability key again.

Activation energy cost is affected by Ability Efficiency , and the energy drain is affected by Ability Efficiency and Ability Duration.

Danse Macabre's energy drain is not converted into shields by Augur Mods. Ability Synergy : Enthrall ed enemies killed by this ability drop a unique pickup that grants 50 Overshields when collected by Revenant or his allies.

Energy pillars explode to inflict damage radially when struck by Danse Macabre lasers. Damage reflected by Mesmer Skin also accumulates into Danse Macabre's energy beam damage pool.

Revenant cannot cast Enthrall or Mesmer Skin, perform parkour Maneuvers or general interactions while channeling this ability.

Revenant is immune to knockdown while channeling this ability. Casting Danse Macabre is a full body animation that interrupts grounded movement and other actions.

Revenant visually extends his left arm outward and his right arm upward, as he hovers and rotates in place. Energy beams are generated and spread throughout his left arm, while droplets and gaseous energy particles emit from both hands.

When the fire button is held, a surge of Sentient energy resembling Enthrall's energy pillars continuously erupt skyward from beneath Revenant's feet.

Energy beams, energy particles, and energy surge color tinting are affected by Revenant's chosen Warframe energy color.

Bugs Getting near any edge eligible for automatic edge grabs with the ability active will lock the player out of using Reave and disabling Danse Macabre, making the depletion of all energy the only way to disable channeling.

Upon energy depletion, the player will be relocated near the edge that caused the bug to initiate the queued animation.

Increasing beam damage, and subsequently energy cost, still works. Collapse All. Input table not loaded. Javascript Not loaded Result table not loaded.

Javascript Not loaded. Edit Tab Revenant can be equipped with the following items:. Edit Tab Hotfix Previously, there was a mechanic where 'owned' NPCs would not be affected by mind control, but now this only applies to allied owned NPCs Sentinels, Pets, followers so that there's no misleading things happening with Mind Control abilities.

Update Hotfix Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space forums or otherwise to give their thoughts.

It's crucial to the iteration process. Thank you! Not useful enough in death at all! On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns.

Last updated: Update Sign In Don't have an account? Start a Wiki. Edit Tab. Rise from the broken remains of the Eidolon to seduce an army of zealous thralls.

Revenant serves last rites for the souls he leaves on fire, without a plea for mercy. You're going to ruin the surprise! Vania Helmet. Immortuos Helmet TennoGen.

Blinding Reave. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Fixed not being able to perform finishers on blinded enemies from Revenant's Enthrall that are temporary allies mind control, etc.

Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients. Fixed Secondary Energy colors not applying to certain things Revenant's Helmet beard, etc.

Phantasma: Has 15 magazine when wielded by Revenant. Fixed a script error when casting Revenant's Mesmer Skin ability. This allows Enthrall to spread more organically, and as the cap is reached, damage continues on other targets.

Fixed Revenant becoming stuck in his spinning animations if he becomes downed during Danse Macabre. Fixed Mesmer Skin consuming multiple charges when getting hit multiple times in the same frame from the same enemy e.

Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Revenant!

This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!

Revenant's Reave now also sheds Status Effects on cast and applies them to targets it hits. Fixed Revenant's Thralls not granting Affinity when killed.

Fixed Revenant's Danse Macabre being able to damage Nullifier bubbles and then killing the Nullifier. Fixed Revenant's Thrall death pillars blocking projectiles.

Fixed various Syandana clipping issues with Revenant. Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.

Fixed Revenant Reave being capable of flying. His max Energy is now as it was before The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

When Reaving Thralls with Mesmer Skin active, it restores a charge. A small protective bonus! This allows for quicker, risk-free placement of Revenant for tactical maneuvering.

The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.

Danse Macabre energy cost increased from Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre.

We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre. Reave now looks more like the Vomvalyst charge.

Added FX and sound when Mesmer ends. He is a unique Warframe capable of dealing tremendous amounts of damage to enemies while manipulating enemies to control them or replenish his needs.

An already build version of Revenant may be purchased via the orbiter for platinum. Revenant has the ability to force enemies to fight for him, protect himself with sentient energy, surge through enemies stealing their strength and unleashing chaos with his dance of death.

His passive ability allows him to be immune to certain attacks from the Teralyst, Gantulyst and Hydrolyst when using Mesmer Skin and is also immune to the magnetic damage from the waters at night in the Plains Of Eidolon.

When Revenant loses his shields, a blast emits from him, knocking enemies down. Revenant enthralls an enemy, causing them to fight for him by turning against its allies.

In the process of the enthralled enemy fighting its allies, it will also spread the enthrallment to other enemies adding a maximum of 7 thralls to fight for you.

These thralls are allowed to be damaged by Revenant and his team and upon death will leave behind a pillar of energy which deals damage to nearby enemies.

This ability is very useful and strategic to use as you may use the enemy to fight amongst themselves so you only need to deal with whoever is remaining.

Not only does this give the Revenant allies but he may also use this as means of dealing damage by using the energy pillars they leave behind for damage.

There will be no energy cost when Enthrall is used on an enemy stunned by the Mesmer Skin ability. Using Reave on enthralls grants 5x more health and shields that are gained.

When Danse Macabre is used and kills thrall, a overshields pickup will drop and any energy pillars may be detonated when hit by Danse Macabre, dealing damage in the area.

Enthralled enemies fighting their allies and spreading the ability. Revenant uses sentient energy to protect himself which blocks enemy attacks and stun any enemy that attempts to deal the attack.

The ability is considered a shield which completely blocks an attack and stuns the enemy, the amount of times it blocks is shown by charges.

While active, using Reave on an enemy that is enthralled will give the ability another charge. This ability is useful for engaging multiple enemies or for ignoring damage that could be fatal to the user.

Revenant dashes through his enemies, stealing their shields and health and adding them to his own. When enthralled enemies are hit, the amount that is leeched is multiplied granting even more for Revenant to steal.

Adds a charge to Mesmer Skin if an enthralled enemy is hit by Reave granting him another charge for the ability until used. This ability is great for replenishing both the health and shields of Revenant as well as damaging enemies and moving from one place to another.

Since Danse Macabre being activated makes Revenant move slightly lower, this ability can help move around as well as add to the damage.

Augment Mod: Blinding Reave causes the ability to blind enemies who are affected by Reave. Revenant begins to rotate with his movement slowed while he unleashed deadly energy beams around him damaging enemies in a radius around him.

These sentient energy beams adapt to enemies and deal their weakness against them making this a very powerful ability.

This becomes useful due to the high amount of damage and the ability to find the weakness of enemies as well as being able to clear out large amounts of enemies within seconds.

When an enthralled enemy is killed by the beams, it drops an overshield pickup and if an energy pillar is hit, it explodes and deals damage in an area.

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This build allows Revenant to efficiently use all of his abilities when need at a decent cost of energy while having good stats for duration and range and making use of a great amount of ability strength.

This build works well with all of Revenants abilities and can be used for multiple situations and is one of the best suggested builds for those new to the Warframe.

Having a decent amount of ability strength guarantees powerful damage of all of the abilities. Enthrall will cost less and last a bit longer than usual while damage from the pillars will be higher and have a slightly larger radius.

The amount of charges of Mesmer Skin will be increased due to the ability strength while its stun duration will be a bit longer. His Reave ability will have an increase width while its duration lasts a bit longer along with the increased damage and reduced energy cost.

Danse Macabre will be able to be cast and channeled with less energy consumption and will deal excellent damage in a decent radius.

This build focuses on adding range and duration to Revenants abilities along with reducing the energy costs. With this build most of his abilities are improved by the added range and duration.

Enthrall may be casts further away from enemies, allowing Revenant to take control of enemies further away and at a safe distance. With the addition of duration to the build, Mesmer Skin will stun enemies for a longer duration.

The width and duration of Reave will be increased allowing more enemies to be hit and the duration to last longer. Danse Macabre will be able to be cast and channeled long and will have a very large radius allowing it to hit several enemies and cover large areas.

This works will with areas that need to be defended and can easily clear out waves of enemies on defense and survival missions. This build maximizes the damage of all of Revenants abilities, allowing him to deal extensive damage to his enemies.

All of his abilities will deal an increased amount of damage and last slightly longer when it comes to duration.

Due to high amount of ability strength, Mesmer Skin will have several charges making him very tanky and good at dealing damage while having crowd control.

This is a powerful build but may rely on conservation when it comes to energy. Night after night, he cut them down.

Not allowing them to take form. Then one night, he disappeared, lost… forever. Bestow his sacrificial legion haunted dreams, reap unseen, and spill their lifeblood upon the desolate scorched earth.

Revenant was resurrected in Update Revenant's main blueprint is awarded upon completion of the Mask of the Revenant quest, which is unlocked after reaching the rank of "Observer" with The Quills.

Revenant's component blueprints are acquired from Bounties. Building at least two different components is required to advance through quest.

For more detailed definitions and information on how these number were obtained visit here. Why do I remember this?

The land here, killing hot, full of strangeness. This is where Gara vanquished the Sentient! Where its essence fell into the ground, trapped in some unworldly between.

It wanted out. At moon rise its ghostly tendrils would emerge, seeking form, seeking And this I can see it, like a dream repeating The tendril emerging night after night, and the warden, night after night, cutting it down Following Gara 's sacrifice over the Eidolon , at the very site of her decisive battle which the Ostrons now call Gara Toht Lake, a Warframe known solely as the Warden would arrive to drive away the Sentient as it emerged night after night.

This trial would continue until one fateful evening, where the Warden foolishly tried to make contact with the Sentient and was overwhelmed.

Discovering that the Sentient was using him as a means to reform itself, the Warden cast himself into the lake to seal it. The time spent as an "anchor" to the Sentient would infuse the Warden with its eldritch energies, becoming "the Lost One ".

She sells it to the Tenno , instructing them to wear it in the Plains of Eidolon at nighttime. There, they see a large spectral silhouette of an Eidolon ; meanwhile, Nakak receives a vision from the Unum , explaining the story of the Warden.

After completing the story, the Warden, now transformed into the Revenant that serves as a "mask" for the Eidolon, emerges but is driven back, leaving behind its own blueprint.

Having rebuilt the Lost One, Nakak claims the Warframe that had been infused with the powers of the Eidolon will be needed to combat a new threat imposed by the Sentient.

Additionally, when his Shield depletes, Revenant emits a radial blast that knocks down nearby enemies.

Expand All. Duration is affected by Ability Duration. Cast range is affected by Ability Range. Number of max thralls active is not affected by mods.

The number of active thralls is tracked by the buff icon beside the shield and health bars. Thralls are tracked on the minimap as allied units represented by blue dots.

Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.

Attack, and Proc on Thralls with Radiation damage weapons will result in turning Thralls back to enemy state while in Proc duration.

On death, thralls leave behind an Eidolon energy pillar that lasts for 10 seconds. Damage per second and projectile damage are affected by Ability Strength.

Effect radius is affected by Ability Range. Energy pillars do not inflict damage per second nor launch projectiles against thralls.

The homing projectiles have a chance to enthrall a new target. Enemies enthralled by the homing projectiles will not leave behind an energy pillar on death.

Ability Synergy: Enthrall costs no energy when used on an enemy stunned by Mesmer Skin. Reave steals shields and health 5 times more from thralls.

Thralls killed by Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies. Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.

Can be cast on a new enemy target if below the number of max thralls active. Cannot be recast on enemies already affected by Enthrall.

Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.

Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.

Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.

Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.

Highly advisable to avoid Enthralling Nullifier Crewman. Sentient Enemies such as Battalysts , Conculysts , etc.

Enthralled eximus enemies and enemies such as Ancient Healers and other enemies with auras provide bonuses for the duration they are enthralled Enthralled Sniper Crewman can deploy permanent Ratel Allies that last until killed by enemies.

When enthralled Boilers are killed, they will drop spawn pods that spawn infested allies that last until killed. However, if a boiler is killed while affected by a radiation proc, it will spawn enemies instead as normal.

The Helmet Aura from a Scrambus or Comba will be used against enemies and not affect players and their allies while Enthralled.

Enthralling Drahk Master will instantly turn the Drahks they summon as well as any already summoned into allies for the duration the Drahk Master is enthralled.

Similar enemies and their alternative counter parts along with Corpus Techs share this similar effect when enthralled.

Certain enemies Such as a Juggernaut can only be enthralled for an extremely short period of time, as can Ancient Disruptors and enemies under the effects of their Aura.

Kuva Guardians Can be Enthralled, but only after losing their Kesheg. Bugs Hyekkas , Drahks , and other Summonable Enemies summoned by their Enthrall ed Masters can Impede Progress in Defense Missions and their Syndicate variations unless they and their masters are killed in order to progress.

Pillars can sometimes be detonated by player weapon attacks landing a hit on them, rather than just Danse Macabre's lasers.

Mesmer Skin lasts until all charges are used. Number of reflect charges is affected by Ability Strength. Stun duration is affected by Ability Duration.

Number of remaining charges is displayed on the ability icon. Does not reflect damage dealt by status effects and objects created by enemies e.

Mesmer Skin reflects damage from Scorpion and Ancient hookshots, as well as blocking their knockdown and pull effects.

Ability Synergy: Enthrall costs no energy to cast on an enemy stunned by Mesmer Skin. While Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.

While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.

Mesmer Skin does not nullify damage from Explosive Barrels and Environmental Hazards , although they will not use up a charge.

However, Mesmer Skin prevents Revenant's health from reaching below 2, preventing him from dying. Can be recast while active to apply a new instance.

Previously unused Mesmer Skin charges are removed during recast.

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Revenant Deutsch Video

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3 comments on “Revenant deutsch
  1. Nikogal says:

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  2. Vugar says:

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  3. Moogujin says:

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