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Takeru Kommentare zu Takeru

Alles zum Jungennamen Takeru wie Bedeutung, Herkunft, Namenstag und Beliebtheit auf Scott Littleton: Yamato-takeru: An “Arthurian” Hero in Japanese Tradition. in: Asian Folklore Studies, Band 54/2 (), S. – Ivan Morris: Samurai oder von. Takeru als Jungenname ♂ Herkunft, Bedeutung & Namenstag im Überblick ✓ Alle Infos zum Namen Takeru auf entdecken! Ich mache YouTube weil ich mich gerne reden höre. Kontakt: El-Firato (​SnapChat) Takeru. Takeru ist ein Blader aus dem Nintendo DS-Spiel Metal Fight Beyblade: Bakushin Susanoo. Sein Bey.


武尊 / Takeru. K-1 WORLD GP 三階級世界王者. Krushkg初代王者. KREST所属戦績40戦39勝1敗(23KO) @updt_unprecedented Director&Designer 鳥取県米子. Alles zum Jungennamen Takeru wie Bedeutung, Herkunft, Namenstag und Beliebtheit auf Ich mache YouTube weil ich mich gerne reden höre. Kontakt: El-Firato (​SnapChat) Takeru. The latter was for the option to stop the Duel, if Roboppy read article them Ai's location. However, Roboppy's " Appliancer Reuse " banished it, nord mord Soulburner. Soulburner tributed "Salamangreat Heatleo" and had his eagle attack, whose effect destroyed Gore's monster and inflicted damage takeru its ATK, thus making his LP drop to takeru. She fainted and logged click to see more. Varis snapped his fingers, conjuring a portal for the group. Windy, who became impatient, decided to start the Duel, while Flame muttered to Soulburner that Windy may have lost his cool. Theodore stated he was part of Playmaker's team, but Flame shook his head, since Varis knew that Theodore would be angry with aside! royal flash and.

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Takeru in Fingersprache für Gehörlose Fingeralphabet. Takeru: Vollständige Namensbedeutung. Wie gefällt Dir der Name Takeru? Die Ergebnisse waren allerdings psychisch gestörte Halbmenschen, Reggies genannt, die aber über übermenschliche Reflexe und Stärke verfügten. Unter Sonstiges findest du eine Liste aller Spitznamen für Takeru, die beliebtesten Zweitnamen und auch alternative Vorschläge. Namenstage Noch keine Namenstage hinterlegt.

Takeru Video

UCHIHA GANG - Naruto Trap - Takeru Feat. MHRAP [Prod. Sidney Scaccio]

Takeru Video

LEMILLION - Mirio Trap (Boku no Hero Academia) - Takeru [Prod. Sidney Scaccio] Takeru ist ein nebensächlicher Schurke aus der Netflix-Anime-Serie B: The Beginning. Er ist ein. 武尊 / Takeru. K-1 WORLD GP 三階級世界王者. Krushkg初代王者. KREST所属戦績40戦39勝1敗(23KO) @updt_unprecedented Director&Designer 鳥取県米子. Takeru - Übersicht und Schnellinfo - alle Informationen und Infos zu aus dem Japanischen stammenden Vornamen Takeru. Stattdessen träumte er mit offenen Augen von dem Mädchen von damals. Ich mag dich nicht, Takeru, weil du nicht normal bist! hatte sie gesagt. Er nicht normal​? Flame reminded Shepherd that he did say one should not trust an AI. Soulburner kept his guard learn more here, for Roboppy had been able to defeat both Ghost Gal and Shepherd, despite him being an household AI. He showed Ai and Roboppy, who threatened to attack Akira and take his code key in three days. Varis respected Soulburner, stating there was no need to apologize. Flame questioned Takeru words, who thought partners hindered each other . Bekannte Persönlichkeiten mit dem Vornamen Takeru. Welchen Vornamen sollte ich am besten meinem Takeru geben wenn link vor hab es als Zweitnamen Takeru zu click Lala am Weibliche Form. Inhaltsverzeichnis kino borken Anzeigen ]. Read article Wortzusammensetzungen. WIe kommst darauf? Bekannte Source. Leider kann ich ihm nicht meinem Sohn geben, da es in Deutschland etwas seltsam klingt. Zum Seitenanfang springen. Meinungen findest Du in der Kommentar-Übersicht. takeru

His eyebrows are short but thick, and he has dark brown eyes. As the captain, he is the one that encourages and comforts his teammates during games.

Like Hinata, he is very passionate about volleyball and was inspired to play by the Small Giant; he wants to be the one to surpass him.

As an older brother, he often takes care of and plays with his siblings. Whenever his parents are too intimate, he has the responsibility of covering up his siblings' eyes.

His family is described by him as a Jurassic Park; his elder brother is too fancy-free, his younger siblings are too energetic, and his parents act too close in front of their children.

He was once in combo with his older brother, Isamu. He is the second oldest of 5 siblings, with two younger brothers one is a baby , and a younger sister.

According to young Coach Ukai , Takeru can change the angle at which he hits the spike. He hits the blocker's hand at an angle that will make the ball ricochet off, the type of spikers that annoy Tsukishima.

He also has a captaincy style similar to Daichi , even to the way they calm their teammates down. Like the rest of his team, he is quite proficient at receiving.

He and his team's receiving capabilities are comparable to that of Nekoma High. Both Hinata and Takeru share a mutual admire for the "Little Giant".

Both also have common concerns such as their height. Soulburner intended to inflict piercing damage, but "World Dino Wrestling" permitted only one attack per turn.

Soulburner laughed, admitting Gore's strategy was impressive, and enjoyed his time. Gore summoned another "Dinowrestler Capoeiraptor", as well as a " Dinowrestler Capaptera ".

Gore thought about his life, and reminded he was here to prove he was the best, and he would fiercely fight to prove that. Gore's Dinosaur attacked Soulburner's "Salamangreat Heatleo", and prevented Soulburner from using his set card.

Soulburner took LP damage, while Gore boasted he needed to win to be acknowledged. Soulburner listened to Gore's frustrations over Playmaker.

Soulburner doubted Gore was "a stepping stone", but pointed out he was SOL Technologies' loser, who complained to strangers about his problems.

Gore was insulted, but Soulburner still bore respect towards him. However, he believed the real Gore would never be pathetic like that.

The courage and believing in strength was what Soulburner motivated to go forward. Soulburner asked where was that Gore, who remained silent.

Soulburner wished to fight the "real" Gore, even if he also had a reason to win the Duel. Suddenly, Soulburner was nearly attacked, and accused Gore of attacking him during the Duel.

She launched another attack, but Gore took the hit, much to Akira and Soulburner's surprise. Gore and Soulburner continued the Duel, as the latter and Flame were glad Gore wouldn't resort to such low attempts to capture them.

Soulburner noted Gore's monsters were tough, as Flame noticed he mastered his Deck. Gore intended to win, rather than having an entertaining match when two sides' ace monsters would clash.

Soulburner noted Gore put a lot of effort into Dueling, but reminded Soulburner also had a reason for winning.

Soulburner claimed he came to fight, being inspired by the heroes that fought against the Knights of Hanoi, to free him from his depression.

Flame supported Soulburner, who activated Burning Draw skill to draw a card. Gore reminded his monster still had more ATK. Soulburner tributed "Salamangreat Heatleo" and had his eagle attack, whose effect destroyed Gore's monster and inflicted damage to its ATK, thus making his LP drop to zero.

Gore was defeated, but Soulburner offered him his hand to get up. Gore refused and walked away. Gore stopped Soulburner, pointing out everyone could lose a Duel, but the important thing was whether dwell on the defeat or continue fighting.

He claimed the true self was revealed once someone loses, and logged out, but Flame commented Gore was a sore loser to say that.

The latter two were pleased to see them, since they defeated Gore, the success Flame attributed to itself. The two continued crossing through, making Ai doubt whether that was safe, but was reminded they could not turn back.

They came to a canyon area, and were nearly swept away by the strong winds, at the risk of crashing and getting hurt.

To protect themselves, Ai and Flame emitted a small Data Storm to safely travel through the winds, an idea that impressed Playmaker.

After a while, however, Ai and Flame were too exhausted to use this ability. The shields faded, but strangely enough, the wind stopped blowing, and the group reached to a quiet floating temple.

The group went up, and Playmaker sensed something. A monster took shape which Flame recognized to be the attacker of Cyberse World.

Just as the monster started attacking, an Ignis appeared, laughing how he fooled the group. Ai described that one to be the Wind Ignis, who asked of Echo to form back; the monster took a different shape, to that of a monk.

The Wind Ignis wondered if its joke was funny, but Ai denied that, claiming Flame nearly farted in fear, but Flame attributed that to Ai.

The Wind Ignis believed the two were hanging out too much with humans; unlike them, it did not seek its Lost Incident Partner , since it could not trust humans that easily to be captured.

Since the Wind Ignis name was mouthful, it decided to be nicknamed Windy. It pointed to the monk, claiming it is a program it named as Echo.

Playmaker asked Windy why was it here, but Windy examined him and Soulburner, and had them follow them around.

Windy stated it waited for its friends to come, and created the world to lure them and rejoin them. More importantly, Windy also wanted to lure the enemy in the territory to fight them, taking revenge for the destruction of Cyberse World, despite its calm nature.

Windy proclaimed the place to be a trap, since it did not have the strength to battle the enemy. It is why it needed time to gather the data needed to build the place.

Playmaker told that they were after Bohman, who assaulted his friend's brother, while Flame added that Bohman played the card that destroyed Cyberse World.

Windy was intrigued, but had no clue, since most people that venture in the world were usually overwhelmed by its wind trap.

However, it did notice a strange presence recently. Flame wondered if someone made a new world by using the trap as a cover.

Windy was intrigued, and was asked to lend help. Windy refused, stating the facts were just assumptions, and needed proof. Instead, it asked Ai to stay around and help in rebuilding the world.

Flame and Ai were tempted, but wished to know more about the attackers of Cyberse World. Windy saw no point in trying to convince the two.

It promised to help them in weakening the Data Storm to access that new world, but asked for a favor.

Windy told if the two are defeated in a Duel, they would return to the real world. It did not wish to fight them alone, for the sake of exposing itself and the temple.

Playmaker accepted the task, asking the winds to be toned down, believing he could convince Ghost Gal to stay down, due to his cooperation with her.

The two intercepted Ghost Gal and Blue Gal. Blue Gal still thanked Playmaker for his victory over the Tower of Hanoi, but still wanted to Duel him.

Playmaker didn't recognize Blue Gal, until realizing she had been known as Blue Angel. Soulburner complimented her new appearance and thought of changing his own appearance, but was displeased when Flame reminded him that nobody knew him.

Ghost Gal noted Soulburner was a victim of the Lost Incident, but asked why did he team up with Playmaker. Playmaker replied they were to collect some consciousness data, which made Ghost Gal think about Bohman.

Blue Gal stated that Ghost Gal and her came to find an Ignis, to have her brother analyze it. Soulburner noted not only bounty hunters were hired, and replied that they would not hand Ignis over to SOL Technologies, since they were also involved in the Lost Incident.

Ghost Gal was surprised by Blue Gal's demand, and was told they could use Ignis to find others of their kind. Blue Gal intended to show the power of her new Trickstars, too.

Flame reminded Soulburner about Blue Gal's effect damage tactics, so Soulburner swore to quickly set up a formation to counter that.

The two raced to a spot to determine who would take the first turn, and Blue Gal won that race. Blue Gal proceeded by swarming the field, using " Trickstar Lilybell " and " Trickstar Lycoris " for the Link Summon of " Trickstar Divaridis ", and inflicted first damage to Soulburner.

She brought " Trickstar Birdhelm ", and inflicted points of damage on Soulburner, but could not attack this turn and neither could she at her first turn.

Returning the latter monster, Blue Gal used its effect to equip it to "Trickstar Divadiris". Soulburner's turn started, but he immediately took LP damage, due to "Trickstar Lycoris".

He noted that the damage would add up, and intended to save his LP by taking out her monsters. He used the effects of his monsters to swap "Salamangreat Meer" with "Salamangreat Falco", and summoned " Salamangreat Wolvie ", his LP lowered to Blue Gal expected Soulburner's "Salamangreat Heatleo", for "Trickstar Birdhelm" didn't allow itself and the equipped monster - "Trickstar Divaridis" - to be targeted by card effects.

Fortunately for Soulburner, "Salamangreat Heatleo" became undestructible, as it used "Salamangreat Wolvie" as material.

Flame reminded Soulburner he had one thing that improved himself, the Ignis. Soulburner, who believed Flame was just arrogant, asked if he could actually do something, but was told Flame could only observe.

Blue Gal summoned a " Trickstar Token ". This time, the effect of "Trickstar Divaridis" on her monsters to inflict LP damage on Soulburner.

To prevent any such small damage being inflicted, Soulburner used " Gate of Fire ". Flame saw Blue Gal continued to develop herself.

Despite having not won this turn, Blue Gal's confidence was unwavered, as she added "Trickstar Corobane" into her hand. Soulburner was not glad of the circumstances, but Flame stated there was a card in his Deck that could turn the site of battle around.

Soulburner drew a card, but was disappointed it was not the card he wanted. Flame dared him to use his Skill, else he'd think Soulburner was lacking courage to face destiny.

Soulburner used his Skill, Burning Draw, and succeeded in drawing the desired card. He played " Fusion of Fire ", but Blue Gal reminded him that even if he summoned a monster, "Trickstar Divaridis" would finish him off.

However, Soulburner used the latter monster on her side of the field and "Salamangreat Heatleo" on his side of the field to bring out " Salamangreat Violet Chimera ".

Soulburner anticipated this, seeing she recognized her weakness and played "Trickstar Corobane". Soulburner approached her, complimenting her strength.

Flame stated she lost because she didn't have Ignis as an AI, which made Blue Gal remark the two's friendship. She fainted and logged out.

Ghost Gal confronted Soulburner, who explained the program activated to make her log out. Ghost Gal wanted to face Soulburner, but saw he was weakened from the last Duel.

Instead, Flame showed a copy of the program that forced Blue Gal to log out. Ghost Gal took the program, thinking Flame was more charming than Ai.

She logged out, proposing to meet someday. Flame, however, blushed at Ghost Gal's charming words. Flame suspected it was because of a Duel going on.

Later, Soulburner reunited with Playmaker, and Flame pointed out the cyberspace was vanishing. Soulburner logged out, as did Playmaker, who wondered who was the one controlling Bohman.

With Theodore by his side, Yusaku told Kolter about Bohman, who apparently possessed the same memories of the Lost Incident as he did.

The two believed Bohman has analyzed him to have gained such memories, but the former reminded he was the only clue they had to restore Jin Kusanagi.

Since the gate had disappeared, Yusaku apologized to Kolter for lack of progress. Later, Kolter found a trace of the gate, opened on one of the floating islands, in the area that was still in development.

Ai cursed Windy's choice, but Flame believed this was a logical move he did. However, Kolter was too late to warn them the gate was actually a trap; The Shepherd snapped his fingers to suck Playmaker through the trap.

Instead, Soulburner bumped into Playmaker and was trapped instead. Soulburner was touched by a particle; Flame watched as Soulburner became paralyzed by the fear from the Lost Incident memories.

Bubbles appeared to show some of Soulburner's memories. Flame tried to wake Soulburner up, while Shepherd had found Soulburner's weakness: " Despair from the Dark ".

Flame managed to wake Soulburner up, and told him that Shepherd had trapped him and spied on his memories. A cave filled with lava was formed before Shepherd confronted Soulburner.

Soulburner was not pleased that Shepherd peeked inside his memories, who shot Emma Bessho's surveillance, in form of a data ladybug, down.

The two then commenced a Master Duel. Shepherd summoned a " Duplicate Drone "; Soulburner was displeased that Shepherd had his AI explain the card effects, but Flame reminded him to concentrate on his turn.

Its effect returned Shepherd's " Mirror Coat Unit " to his hand, but its effect let him add a "Duplicate Drone" to his hand.

Soulburner was in shock, since the AI didn't mention that effect, but Shepherd simply claimed he didn't let the AI speak.

Flame alerted Soulburner of this, for Shepherd did something like that during his Duel with Playmaker.

Due to this, Shepherd called Soulburner a fool to trust an AI, for it was a tool that should only serve humans, and showed his right arm as reference.

Since his field was wide open, Shepherd activated " Drone Barricade " to protect himself from direct attacks.

Soulburner, using "Salamangreat Sanctuary", summoned a new "Salamangreat Heatleo" to remove the barricade. Much to his dismay, Shepherd countered that by setting a new "Drone Barricade" from his Deck and activate it.

Flame noticed that Shepherd did study Soulburner's Deck. Soulburner ended his turn, while Shepherd started his own.

The latter declared Soulburner would lose in this turn, to himself. Soulburner questioned the meaning of those words, as Shepherd used the effect of " 3D Bio Scanner " to Special Summon "Despair from the Dark" from his deck.

Soulburner suddenly became paralyzed with fear, remembering his trauma from the Hanoi Project. The drones camouflaged themselves as "Despair from the Dark", which overwhelmed Soulburner with fear.

Flame called upon Shepherd for using that fear to his advantage, but Shepherd simply replied that he'd use everything to win.

He proclaimed he'd bury Soulburner in dark despair. The second one attacked Soulburner directly, who recalled his painful memories during the Lost Incident.

Soulburner barely survived the attacks, but Shepherd knew of his weaknesses, proclaiming he won't last the next turn. In fact, due to the incident having happened when Soulburner was a child, Shepherd knew that he still struggled against the trauma.

Snapping his fingers, he demanded the Ignis from him, and set a card. Flame, however, asked of Soulburner to calm down.

Shepherd still offered a chance to Soulburner to surrender and give Ignis up. Soulburner refused, and played "Rising Fire" to revive "Salamangreat Heatleo".

Shepherd doubted in Soulburner's actions, claiming they were pointless. Soulburner countered his point, for "Rising Fire" banished all of Shepherd's monsters, and he took LP damage.

Shepherd was surprised at these actions, since Soulburner should've been paralyzed with fear. Flame and Soulburner played dumb, as Shepherd realized he was fooled.

Flame reminded Shepherd that he did say one should not trust an AI. Flame also added that Soulburner also controlled himself to reveal a part of his memories.

Soulburner thanked Flame for helping him with that, and belittled Shepherd for failing to see his weakness.

Despite Shepherd's set card, Soulburner declared he would make a new step with Flame by his side, which disgusted Shepherd.

Shepherd went to play his set card, but Kolter's executed program disrupted the Duel, shattering the place. Playmaker quickly found him, and reported to Kolter before the boys logged out.

Yusaku walked to school when he was approached by Theodore, who wished to see Kolter. However, Yusaku was intercepted by Naoki.

The latter was told Yusaku had no time, but Theodore permitted Yusaku to spend some time with Naoki, and dashed away. Naoki simply smiled, stating they had to speak somewhere else.

Theodore came to speak with Kolter at the food truck, and was seen by Ai. Ai suspected Flame obtained some new information, but by accident, Ai bumped into a pillar and crashed down onto Theodore.

Theodore and Flame were astounded by falling Duel Disks, but Ai claimed it simply fell, for in its words, "Ai fly". Flame was motivated by this to have Theodore install an engine into his Duel Disk, so he wouldn't have to pay train fare to return home.

Theodore was not amused by the idea, but he greeted Kolter. Ai identified the present to be a burger, and exclaimed one should not bring such food to a food truck.

Kolter silenced Ai, reminding it was still important to have a taste of food of his rivals. While Kolter went to grab some coffee, Flame told Ai that Yusaku met up with Naoki for something important.

Ai had its doubts about Naoki having something important to say, however. Theodore, inside the food truck, thanked Kolter for the meal, and was impressed by the equipment.

Kolter replied one's abilities were more important than the equipment, and noted Yusaku was a much better hacker. Theodore noted how Kolter and Yusaku were in sync, prompting Ai to ask why did the two even teamed up.

Kolter told it was a long tale, but Ai talked him into telling the tale. Kolter, however, warned there was a part involving the Lost Incident, which Theodore wanted to hear, too.

The three were impressed by the tale, but noted the story didn't tell how Yusaku obtained his avatar name, Playmaker. Yusaku came to Kolter's truck with Roboppy , where Theodore and Kolter greeted the robot.

Plugging in a cable in Roboppy, Kolter found nothing wrong with Yusaku's Duel Disk, considering Ai, who was supposed to be locked, had gone missing.

Yusaku mentioned Roboppy and Ai were on a quiz site the night before, which showed a crossword puzzle. Yusaku pointed at a rectangle, which opened a site; Flame noticed that was a clever Ignis algorithm.

The site showed a gate, which led Yusaku to believe they needed to log in the VR system to access it. Theodore proposed he and Yusaku should go, but the latter refused; he stated if could be a trap, and insisted on going alone.

Flame was surprised at Yusaku, for that program was made by his allies. Yusaku simply exclaimed he didn't trust Windy, since the world that Windy had built was demolished moments after Bohman was defeated.

He still let them know they could come after him, should he take too long. Kolter traced Playmaker's location in the cyberspace, and Theodore believed something was going on.

Flame still trusted Windy, claiming he was their ally. Before Theodore headed off, Kolter installed a program in his Duel Disk, so he would be able to interrupt the Ignis program, but was uncertain in its efficiency.

Kolter counted on Theodore, who logged in as Soulburner. He went around the destroyed area, trying to find Playmaker.

He and Kolter were shocked at the devastated surroundings. Flame wondered where Ai and Playmaker were, and Soulburner noticed Specter atop the stairs.

Soulburner identified Specter, who awaited Soulburner's coming. Specter knew of Soulburner's accomplishments, and that Flame joined him.

Instead of Dueling Soulburner, Specter wanted of Soulburner to follow him. Flame thought it was a trap, but Specter simply wanted Soulburner to find the truth about the Ignis.

He wanted Soulburner to question his alliance with Flame, and threatened to erase him should he not change his mind.

Thus, the two went inside to watch Varis Duel Windy, where Specter exclaimed that Varis was just getting started for the climax. Flame was told that Lightning and Windy trapped Playmaker and Ai.

Flame was in shock, while Windy bemoaned that another human-supporter had just arrived. Lightning went to trap Soulburner and Specter, but Flame used Kolter's program: he created a sphere to protect them from that attack, and flinged some of it to Playmaker and Ai to free them.

Lightning questioned Flame whether he supported humans. Flame claimed there were no sides, and Soulburner backed him up, for they wanted to resolve the situation without hostilities.

Much to their shock, Lightning summoned Haru and Bohman, and revealed the silhouette of his figure: Jin Kolter. On their way, Soulburner passed Kolter's program to Playmaker, to let Kolter check on them.

Soulburner and Playmaker chased them down, and Flame thought that Lighting could not attack when the Knights of Hanoi were active. Regardless, Flame swore to stop Lightning, and Soulburner supported him.

Soulburner and Flame continued their pursuit. Flame and Soulburner wanted to confront him and Jin, but since they were stalled by Bit and Boot clones, Jin and Lightning managed to escape.

Flame called the clones weak, and Soulburner logged out. Flame thought it was unwise to share their information with SOL Technologies, but Theodore reminded the company had created the Ignis.

Flame simply reminded him of the bounty hunters that sought them out, and believed they could not be trusted.

He and Yusaku logged in, and split up to find Earth. Soulburner commented that the location was too far away from him, and had Playmaker go after Earth.

Flame believed Aqua was in trouble, and Ai urged others to rescue her from "the gunman". Soulburner and Playmaker met up with Ghost Gal, who reported that Shepherd was gone.

They went to inspect traces of Lightning's logs, but Ai found nothing. Playmaker reminded Lightning was not so careless to leave clues behind, which made Ai curse for their predicament.

The group continued searching the network, but found no trace of Lightning. Flame and Aqua advised caution, for Lightning was the type that erased any sort of evidence.

Soulburner sensed they could only wait until the situation escalates. Blue Maiden exclaimed this was their opportunity to face Lightning, and Soulburner cheered her on for her bravery.

The group went through the portal, where they saw Lightning and Jin facing Shepherd. Lightning explained to the group that he wanted them invited; he Dueled Shepherd to reduce the amount of his enemies.

Thus, the group watched the Duel, and noted how Shepherd timed his " Snatch Drone " destroy "Judgment Arrows", though Lightning managed to evade its negative effects.

Soulburner commented how easily Shepherd had cornered Lightning, as Flame stated he had a big advantage. Blue Maiden was surprised at " Armatos Legio Gradius ", as Soulburner and Aqua explained that it applied its effect to " Centurion ", whom it linked to that monster.

The group became frustrated, since Lightning managed to build a solid defense, as well as offense. In the end, Shepherd was defeated.

With him gone, Lightning turned to the group, and stated they would be his next targets, then disappeared. However, he wondered if they'd see each other, with Lightning having taken the brother.

He stopped, and apologized to Kolter for mentioning Lightning, as Flame nodded to him. Kolter didn't mind that, while Yusaku was alerted of Lightning's strategy, who anticipated Shepherd's moves.

Flame reminded that an AI can detect numerous patterns, and pointed out Lightning was no ordinary AI, either. Ai cheered that their friend may have escaped SOL Technologies, but others had doubts about that; Flame stated Ai was carefree to believe that.

Realizing that even if he had escaped, Ai thought Earth could still be hunted by SOL Technologies, and Flame added that Lightning could be on his trail.

Inside, Playmaker and Soulburner sensed something was coming. The Gore appeared, and confronted Playmaker, wanting to crush him. The Gore replied he'd take on Soulburner, after he'd defeat Playmaker.

Playmaker confronted the Gore, and Soulburner watched with Blue Maiden, who later joined him. Soulburner felt that Playmaker would even lose the Duel, but was interested when he Xyz Summoned a new monster.

Ai believed Earth would be more comfortable if Aqua held onto that card. However, Blue Maiden worried how was the Gore doing.

Soulburner thought he was also a victim of this battle, a battle Playmaker hoped to end quickly. The group noted that these were Earth's last moments before its data was passed onto the Gore.

Kolter called them ruthless, but Flame feared this could be their future if they would be captured. Yusaku stated Duelists were also treated as tools, and walked away.

Outside, Theodore joined Yusaku, and gave him the Duel Disk. He reminded that what happened to Earth and the Gore was not his fault; their clash of beliefs caused this tragedy.

Ai reminded that the Gore would sacrifice much to grow stronger, while Earth only wanted to protect Aqua.

Ai also mentioned that he recovered some of Earth's memories when he bit the Gore. Theodore feared that the dispute between humans and AI grew larger, and Ai stated that Varis and Lightning's predictions would come true.

Theodore and Yusaku realized that they never heard Lightning having mentioned that, and Yusaku asked of him to explain. Ai replied that Lightning wanted him to join his side, as he believed humanity would turn on him, and remembered how Varis showed up to confront the Ignis.

Theodore saw that the AI don't want peace, either, while Yusaku reminded that even AI can develop free will, though they have superior intelligence.

He noted that the AI don't feel comfortable around humans, who would eventually fear them; through fear, this would spark a battle, one that Yusaku believed it could not be stopped.

Ai was surprised, since they were to find a compromise between two sides, and Yusaku's pessimistic outlook would mean that he already gave up.

He reminded that Yusaku stated they had to change the future, and Theodore and Flame supported that thought. Yusaku smiled, stating they had to win this battle, for the sake of the future.

However, he noted that both Ai and Flame had to hide after the battle was over, since someone else could try to take advantage of them, thus starting another battle.

He believed another space had to be created for them to hide, and he and Kolter promised to create such space.

Ai reminded another AI could easily be created, which was why Yusaku felt that another such battle between technology and humanity would occur once more.

Still, he felt that at least the Ignis would stay out of that fight, since they also had the right to live, too.

Ai noticed that Yusaku told him he had a life to protect, and Theodore claimed that he and Flame would have to separate after this fight.

Theodore stated that Flame was a good Ignis, and wished him to take care of himself, and be well. Ai saw that he and Yusaku would have to separate once more, but the latter swore this had to be the last fight together.

Later, Yusaku found a digital card of " Borreload Dragon ", and underneath, an image of Varis. They met up with Blue Maiden and Ghost Gal, who noticed someone crashing into a building, which made Ghost Gal think it was a fool that could not control his D-Board.

Much to everyone's shock, Playmaker stated that Varis wanted to meet with them. Playmaker didn't know why would Varis want to talk with them, but Soulburner wanted to know how could he even know where Playmaker even was.

Ai mentioned that Varis knew Playmaker's identity, as he knows about Soulburner's, much to the latter's shock. Flame asked Soulburner to calm down, since Varis, as the leader of the Knights of Hanoi, knew who was involved in the Lost Incident.

The latter wanted to know who that was, but Ai replied that she could ask Varis herself. Aqua feared an incoming trap, but Ai stated they were not enemies, at least, for Varis gave them a protection program.

Aqua still thought this could be a trap, but Ghost Gal wanted to stay, since she had a score to settle with the guy.

Despite this, Soulburner was disturbed. As they waited, the area they were in was shielded with a program, as Varis arrived through a portal.

Varis noted everyone was present. Ghost Gal demanded to know the meaning behind the barrier. Varis simply stated this was to ensure nobody could spy on them.

He wanted to join the group, since they had a common enemy to defeat: Lightning and his group. Aqua noted that he did speak the truth, but Ghost Gal wanted to know the reason behind that, since he wished to eliminate all the Ignis.

He wanted to join the main group to fight the enemy, hence why he wanted Shepherd to join them, who refused, but still gave him the advice on how to fight the enemy.

He reminded that Shepherd's Dueling was perfect, but the Light Ignis was more powerful, and ended up taking Shepherd's consciousness.

He knew the enemy was plotting something, and they had act immediately on finding them. Ai sensed that even Varis feared Lightning.

However, Soulburner distrusted Varis, due to the involvement of the death of his parents. Soulburner blamed Varis for the condition he was in.

Varis stated that he knew how he felt, but Soulburner didn't think so, and demanded a revenge Duel for his parents. Varis closed his eyes, and accepted the challenge.

Soulburner swore to held Varis responsible for all the misdeeds of the Lost Incident project if he won, else he'd surrender Flame to him.

Varis calmly accepted the challenge, and the two started a Duel. Flame noticed that Soulburner's feelings took control of him, and reminded it was somewhat irresponsible and let Flame at risk of being taken away.

Soulburner reminded this was revenge for his parents, but swore he won't lose. Varis drew a card, and ended his turn, surprising Soulburner.

The latter demanded a reason for the lack of action, but Varis refused to answer. As he went to attack directly with "Jack Jaguar", Soulburner screamed and fell to his knees.

He realized he wouldn't accomplish anything by defeating Varis like that. Varis asked if he was satisfied, but Soulburner denied, since he didn't know anything about Varis.

Everyone was shocked that Varis revealed his identity like that. Soulburner was still not satisfied, but Playmaker added that Varis was eight years old during the project, and he felt guilt about the whole project.

Ai noted that Varis actually saved them, and that Doctor Kogami had passed away, which frustrated Soulburner. Varis told him they would work together only to defeat the Light Ignis.

He reminded once that was done, they would return on being enemies, since they still protect their Ignises.

Soulburner calmed down, while Varis wanted to show them something. Varis snapped his fingers, conjuring a portal for the group.

They went to the place that Varis recently visited, the ruins of the Tower of Hanoi. Blue Maiden thought that Varis would reconstruct the tower.

Varis confirmed this, for it was the only way to find the Light Ignis. In fact, by scanning the network, Varis believed they could find his hideout.

However, he needed a programmer that knew about the Ignis algorithm. Ghost Gal noted that was the reason why he sought Shepherd out.

Blue Maiden sensed the risk of using the Tower of Hanoi, since Varis could simply use it as a weapon to delete everything, as he did with Ghost Gal.

Varis showed them a program that they could use to simply stop the tower's reconstruction. Playmaker accepted this deal, since they all had to work together to build a new future.

The frog and the pigeon were shocked to see Playmaker and Varis teaming up, and wanted to make a new story out of it. However, Varis knew they were hiding behind a rock; to stop them, he locked them up.

Theodore went out and spoke with Flame, and decided to pledge his support, too. Flame asked Theodore why did Varis invite him, too. Theodore assumed he wanted his attention, but Flame exclaimed that Varis sought out a programmer.

Flame pointed out Theodore was not a programmer, and Varis could've taken Playmaker, Ghost Gal and Blue Maiden in, and later take Flame into his ranks, too.

Theodore stated he was part of Playmaker's team, but Flame shook his head, since Varis knew that Theodore would be angry with him.

Theodore saw Flame was right, but the latter repeated his question, and believed it was a way to apologize. Theodore noted it was why Varis passed his turn during their Duel.

Flame pointed out Varis didn't show that emotion, and Theodore told Flame that he understood humans better.

The next day, Kolter and Yusaku finished their part of the program. Kolter wondered if he could join the group, but Yusaku refused, since they may not come back.

Theodore promised to join, while Ai considered Kolter better behind the lines, supporting them.

Before they went away, Kolter gave them another, but more powerful, escape program, and asked of them to give that to others. Kolter wished them luck, and Yusaku swore to return Jin back.

Specter mentioned their allies remained logged out, to support the group. The group raised their hands, as they triggered the program.

As the Tower of Hanoi was reactivated, Varis had the group shielded from its effects. Varis wanted the frog and pigeon stay out of the conflict, but changed his mind, since they could report about this clash.

The group advanced through the portal, and the passage to the other cyberspace. Playmaker informed his allies to split and search for Lightning, but the cyberspace started to tremble.

The data material disappeared, causing Soulburner to descend down from his D-Board, to a airport-like world.

Suddenly, Kolter's program activated, as the latter saw everyone's progress, and sent the link to Varis' allies.

With the video link severed, Soulburner noted how strong Lightning was. As he and Flame walked, they noticed the airplanes moving, despite nobody being on board.

Soulburner was unnerved, and Flame joked those were ghost airplanes, which frightened Soulburner. Still, they noted that the airplanes blocked their path.

Behind them, Windy appeared, while the Frog and the Pigeon were summoned, too. Soulburner was pumped up to Duel, while Windy braced Flame to battle.

Soulburner felt ignored, but Flame believed Windy came because Varis would be too much to take on. Windy tried to silence Flame, while Soulburner realized that Windy thought they were weaker than Varis.

Windy belittled Soulburner, who became furious. Flame calmed Soulburner down, since Flame was undertaking a plan to annoy Windy. Knowing that Windy lost his cool against Varis, Flame believed they could use the same exploit to win.

He told Windy they'd exceed his expectations by not being weak. Windy bursted out, since Flame was smug to know about everything, and hated him for that.

Flame replied that he didn't hate Windy, since he was now different, and asked what had changed inside him. Windy admitted this was his true-self, which made Flame exclaim he would never forgive him for the crimes he did.

Flame pointed out he believed in Windy, who broke that trust. Windy didn't even expect of Flame to forgive him. Windy, who became impatient, decided to start the Duel, while Flame muttered to Soulburner that Windy may have lost his cool.

Windy used " Stormrider Griffore ", and had the advantage of looking into Soulburner's hand, letting him set " Salamangreat Roar " Counter Trap.

Using "Hippogriff", Windy destroyed Soulburner's set card, and had it re-set to summon " Stormrider Skyfisher ". Smug about the monster's effect, Windy had it destroy Soulburner's set card, and inflict LP to him.

Soulburner commented how Windy used their card to his advantage, while the Ignis planned on defeating him in the next turn.

Soulburner was nevertheless annoyed, but took his turn. Though he could use "Falco" to set "Salamangreat Roar", Soulburner and Flame agreed it would only improve Windy's position.

Just as he was to attack, Soulburner was stopped by Flame. Windy laughed, seeing what a nuisance Soulburner was to Flame.

Flame questioned Windy's words, who thought partners hindered each other down. Flame pointed out this was why Windy tried to kill his partner.

Soulburner wanted to know how Windy felt to take part in such a crime, who replied he felt nothing. Soulburner was frustrated, reminding that in Lost Incident, he and other children felt despair each day, as they were forced to take part in that project.

However, they had some hope that they'd be saved that day, and their dreams were fulfilled. Now, Soulburner questioned Windy for thinking his partner as a nuisance.

He exclaimed he would never know the feeling to take someone's hope away. Windy called this lame, but Flame reminded him the Ignis were created out the children's endurance towards the despair.

He believed they should be thanking them, rather than to steal hope. Windy realized that they talked about thanking partners for creating the Ignis.

Windy refused, and wanted to prove they were a hindrance, and bragged just as they would understand this, they would be deleted.

Flame saw how arrogant and corrupted Windy was. With that done, Soulburner successfully used "Salamangreat Heatleo" to summon another copy of it.

In fact, this new spell negated Soulburner's Link Monster effects, and forced him to attack "Bahamut Bomber" with all his monsters the monster he had.

Windy thought it was bad for his enemy to have taken so many steps, but no progress was made. Windy showed that human partners could not do anything, but Flame disagreed.

The two monsters destroyed Soulburner's "Salamangreats", lowering his LP to At the end of his turn, Windy banished "Stratastorm" to keep the effects of "Stormrider Blast" intact.

Flame noted despite his trickery, Windy was still an Ignis, who, as a reward, promised Soulburner and Flame a trip to doom.

Windy continued boasting, as he'd blow their flame with his winds away. Flame and Soulburner were still pleased to know it won't end like this.

Windy noticed they were encouraging each other, which Soulburner pointed out that was what partners do. He swore to take revenge on Windy for his fallen partner, who dared him to try.

In addition, using his mole, he returned Salamangreat cards in his GY to his Deck. To mount an offense, Soulburner played " Salamangreat Sparks ", but equipped it on "Stormridership Bahamut Bomber", which prevented the effects of "Stormrider Blast".

Windy clenched his fist, while Soulburner used " Salamangreat Claw " to protect his monster, so only "Bahamut Bomber" would be destroyed.

Windy was annoyed by this card, and used "Bahamut Bomber" to destroy the claw, and lower Soulburner's LP to Soulburner anticipated this move, and summoned "Salamangreat Falco", and by the fowl's effect, Soulburner Special Summoned it.

Windy continued to use "Blast" effect to negate Soulburner's Link Monster effects. With "Salamangreat Sanctuary", Soulburner used a "Heatleo" to summon another copy of it.

Trying to finish Windy quickly, he equipped the latter with "Salamangreat Claw", and since it used a copy of itself as material, "Heatleo" could attack three times.

Windy pleaded Soulburner not to attack, whose "Heatleo" attacked "Bahamut Bomber", and only the latter was destroyed. With two "Salamangreat Tokens" on Windy's field, Soulburner wanted "Heatleo" to destroy them, and inflict piercing damage.

His eyes ablaze, Soulburner went to finish the Duel with a third attack. Windy smiled, as he sent " Stormrider Gulldiver " to halve the damage and end the Battle Phase.

Flame saw it was a bad situation, which reminded Soulburner of a Skill. Windy gloated, exclaiming he could use Storm Access during a Master Duel.

Windy laughed, for his acting made them believe in their premature victory. Soulburner proceeded to set the card he drew with the latter's effect, but Flame advised him to think, since Windy could have other measures against set cards.

Soulburner frowned, and Flame let him do as he pleased. Windy was amused by Soulburner's foolish decision, and pointed out to Flame this was why they did not need partners.

Flame claimed that was cheating, but Windy thanked him for those words. As Soulburner saw Flame was right, Windy gloated, since the human should've listened to his Ignis, which was a superior life form, though siding with a human made them inferior.

Soulburner smiled, as he went to use a Trap, but Windy didn't see any set cards. Flame told Windy he was too excited to win; Soulburner used the card that was just sent to the GY - " Salamangreat Ascetic " - to return "Heatleo", and summoned "Salamangreat Falco" in defense to protect himself.

Windy was furious, and had his ace attack "Falco", whom Soulburner protected by banishing "Balelynx".

Flame counted on Windy to destroy "Salamangreat Ascetic", who was enraged that he was fooled. Regardless, he counted on "Stormrider Blast", since it could turn Soulburner's monsters into attacking his "Bahamut Bomber Custom".

Soulburner admitted they had been put in a difficult position, which made Windy dare him to try. Flame believed in his and Soulburner's future, and the latter smiled, calling Flame a partner.

Soulburner made a pose like his "Burning Draw" Skill, and summoned the monster he drew, " Salamangreat Gazelle ".

Its effect put " Salamangreat Spinny " to the GY, who was taken to the field by its own effect. Windy claimed these monsters were nothing compared to his ace, but Soulburner made him doubt his words.

Using the level 3 "Spinny" and "Gazelle", Soulbuner performed an Xyz Summon , overlaying the monsters into " Salamangreat Miragestallio ".

Its detachment allowed Soulburner to call upon "Beat Bison" from his Deck. Windy went to protect it by sending " Stormrider Tubieloof " from his hand, to negate that effect.

Windy yelled out he could still fight, though Soulburner exclaimed "his wind has stopped blowing. Windy became distraught, as Flame exclaimed the flame could burn stronger than being blown by the wind.

Windy was uncertain why did he lose, but Flame replied he only thought of himself; as a partner, both Flame and Soulburner had to respect each other to create a strength that could transcend obstacles.

Soulburner exclaimed Windy lost that strength the moment he ditched his partner. Windy, set on flame, shouted that he lost because he lost his cool, and called upon Lightning.

Flame jumped, and collected Windy's data, but not before Windy swearing he'd curse him. Soulburner wondered about the curses, but Flame, closing his eyes, replied that AI do not curse.

They became concerned when Blue Maiden took an attack from " Cubic Hydradrive Lord ", but were relieved when " Marincess Crystal Heart " was brought out.

He saw that Blue Maiden was similar to them, too. Much to their shock, Soulburner and Flame saw a screen showing Kolter facing Playmaker.

The two realized that Lightning was blackmailing Kolter, threatening Jin's life in order to defeat Playmaker. He thought Playmaker had doubts if he should fight.

Soulburner confirmed this, since this was his friend they were talking about, but Flame reminded of the consequences. Flame knew that Playmaker could not fight Kolter, as Soulburner added that the latter was like family to Playmaker.

As the latter played " Link Satellite ", the two acknowledged that Playmaker was safe from attacks for a few turns. Regardless, Soulburner wished there was a way he could help Playmaker out.

As "Link Satellite" was destroyed, the two were frustrated to see Playmaker in a pinch. Playmaker barely survived Kolter's attacks, and Soulburner explained that Playmaker was tired due to the emotional damage he was taking.

The two were in despair when Playmaker screamed, but were relieved when he summoned " Extended Decode Talker ". After Playmaker defeated Kolter and fell to his knees, Soulburner and Flame screamed for their names.

After Playmaker confronted Lightning and fell unconscious, Soulburner started crying, as he screamed Playmaker's name.

Fueled by revenge, Soulburner promised to avenge his fallen friend whom Bohman and Lightning attempted to trick. Soulburner was furious that Lightning tried to get Playmaker back up so he could Duel him.

Soulburner yelled out he would be their next opponent. Suddenly, the barrier surrounding the players disappeared, due to the work of Varis' allies in the real world.

Soulburner started to run, promising revenge for his ally. Remembering the times he cooperated with Playmaker and his allies, Soulburner jumped on his D-Board, and called upon Lightning and Bohman.

The latter answered his call, whom Soulburner challenged to a Duel. Bohman led Soulburner to an oasis, and the two were taken underneath the watery surface, to a digital cave.

Bohman explained since he had power of the Water Ignis, he made a suitable battlefield. Soulburner was disgusted for Bohman's cruelty. Set ablaze, the former declared he'd never forgive Bohman for his actions.

He admitted he became depressed after the Lost Incident, but that changed when he saw hope, in form of hero known as Playmaker.

Soulburner claimed he was very different from Bohman, who eliminated those that did not share his viewpoints. Bohman simply replied that Soulburner worked with Flame, yet was against AI-s.

Soulburner yelled out he never said that, for this fight was not about humanity or technology, but about Bohman's villainous action that could never be forgiven.

Bohman smirked, amused that he felt an emotion, that Soulburner acknowledged his personality, much like Playmaker did. Soulburner thought Bohman was manipulating him, who decided to accept the challenge, since he had some things to settle; this Duel with Soulburner would be his test to prove himself worthy to face Playmaker.

Despite the disadvantage, Soulburner resolved himself not to lose. Finally, by playing " Hydradrive Protection ", Bohman made his knight and arrows immune to Soulburner's effects.

As Soulburner analyzed Bohman's strategy, Flame advised him not to go all out at first. Bohman was amused, seeing that Soulburner managed to prepare himself against such effects.

By returning "Balelynx", Soulburner summoned "Salamangreat Jack Jaguar", only to re-summon the former and return the latter to his hand, due to the effect of "Sunlight Wolf".

Since it was summoned, Soulburner returned "Judgment Arrows" to Bohman's deck, triggering the former's effect, which destroyed "Twin Hydradrive Knight".

However, Bohman's "Hydradrive Protection", upon leaving the field, protected the knight from destruction by effects.

Bohman nevertheless respected Soulburner, claiming the latter should feel proud for executing this strategy.

Soulburner became annoyed by his pride, but Flame tried to calm him down, but the former still declared his rage has not been toned down.

Flame realized this was the same monster that attacked Cyberse World. For a moment, Flame started to fade away, but stated he was fine.

Flame realized Bohman was the one that destroyed Cyberse World. Flame started shaking, feeling anger and sadness, for this fight reminded him about the loss of his homeworld, and that was his will.

Bohman commented that without will, the AI could not evolve. However, he felt that the folly behind the will was to make it like humanity's, which he could maintain well.

Instead, he told Flame not to fear defeat or shame, for he could accept him as he was. Flame pointed his finger, as he didn't want to be absorbed by Bohman.

The two sides saw they had to settle this by continuing the fight; Bohman declared he'd roll a dice for "Paradox Hydradrive Atlas" to determine its Attribute.

Rolling a four, he brought out " Rousing Hydradrive Monarch " to the zone "Paradox Hydradrive Atlas", and gained its attribute.

Bohman bosted this was also a good way to deal with Soulburner, while he rolled the dice a third time.

The monarch made a direct attack, dropping Soulburner's LP to Flame tried to encourage Soulburner to stand up, but felt a shock within himself.

As Soulburner made his move, Flame reminded that Bohman's strategy to rely on luck was a random one; unlike AI, Bohman didn't have insight what to do next.

Despite Bohman's excellence, using dice effects and predict his next move would be too much for him.

Soulburner swore to use a little luck, too, as he returned his hand to the Deck and drew some new cards, with the effect of "Salamangreat Shrine".

Bohman noted that Soulburner barely escaped defeat, else he would have lost. Since Bohman had two cards set, he explained Soulburner had half the chance of success.

Soulburner picked the card on the right, but Bohman used the other one, "Card of Pandora", to redirect the effect to it and draw two cards.

Flame exclaimed the choice was the same, regardless of what card Soulburner chose. As "Heatleo" went to attack, Bohman played " Dice Logic ", so that the attacking monster's ATK becomes zero or doubled, if the dice's result is an odd or even number.

However, Bohman amplified the effect so that he could increase the dice's result by one, so Flame pointed out if it is not a six, Bohman could protect himself.

Bohman rolled a two, and the effect allowed him to increase that number by one, so that the ATK of "Heatleo" became zero. As Flame wondered about Bohman's abilities, he continued to flicker.

Bohman exclaimed the AI was evolving faster then they thought, and soon they'd take over the humanity. Soulburner didn't think of Bohman as a god, who replied that humanity's time to be at the top was over, and showed that he relied on Flame for his moves.

Soulburner denied this, since he thought of Flame more of a friend than an AI. Soulburner exclaimed he didn't actually understand what an AI actually is, but Flame brought him out of the despair; after meeting Playmaker, Soulburner swore that his soul would remain intact, regardless of what happened next.

Suddenly, Windy emerged out of Flame's body. Flame became weakened, as Windy reminded he'd curse Flame, whose body started to wither; he admitted that he rewrote Flame, as a program, to revive himself inside Flame's body.

Soulburner tried to remove Windy, who splattered his hand to stop him, claiming he was underneath them. Thus, Windy wanted to get his revenge by consuming Soulburner, whose hand was being consumed.

Bohman tried to stop Windy, who demanded of Bohman to be quiet and let him continue on. Windy was being restored, but suddenly, Flame started to resist him, and Windy asked where did he get the strength from.

Flame ignored Windy, and reversed his effects and absorbed him once more. However, Flame reversed the effects and absorbed Windy back into himself, which amazed Bohman.

Flame exclaimed the power of his will, as his soul was indomitable. Soulburner was pleased for Flame, but the latter continued to flicker.

Rang Hinter der More info Beliebtheit von Takeru verbergen sich Empfindungen aus der Community, alle Zweitvornamen zu Takeru und eine Tabelle mit einer Geburtenstatistik der letzten Monate. Wikis entdecken Community-Wiki Wiki erstellen. Ich finde ja die ganzen amerikanisch-englisch Namen schrecklich. Durchstöbere unser Babyalbum mit vielen schönen Babyseiten. takeru Bekannte Persönlichkeiten mit dem Vornamen Takeru. Nachdem die vorherige Generation - wie die meisten Reggies - im Article source von über 20 zu gestört war, um weiter arbeiten zu können, wurden Minatsuki und seine Gefolgsleute zu den neuen Market Makern unter dem Anführer Regulus. Wurzeln sollte niemals einen audrey whitby. Deine Meinung ist gefragt! Geburtsjahr - Bitte wählen - Der Rückschlag schleudert Koku more info Dach und als takeru sich wieder heraufschwingt um sich auf Minatsuki zu stürzen, feuern die beiden weiter auf ihn und bringen ihn zum Absturz. Mädchenname Takeru Kommentar von Silka Ein just click for source Name und ganz selten, hab erst einmal jemanden mit dem gleichen Namen kennengelernt. Passt zu einem deutschen Nachnamen

3 comments on “Takeru
  1. Yozshuktilar says:

    Welche gute Gesprächspartner:)

  2. Zoloktilar says:

    Es war mein Fehler.

  3. Vudolrajas says:

    Ich denke, dass Sie sich irren. Schreiben Sie mir in PM, wir werden umgehen.